In my advanced 3D modeling, lighting, and texturing course, our assignment was to create an entire advertisement billboard/poster for a fake company called “juice,” and this is what I came up with. Continue reading “Juice Advertisement”
For this assignment in my Advanced 3D modeling, Texturing, and Lighting class; I composited 3D and 2D elements to try and create a cohesive single picture. Continue reading “3D Composition”
The still life created was for my Advanced Modeling, Texturing, and Lighting class at SUNY Alfred State College. We had to choose objects that we would say identify who we are as people. Continue reading “Still Life – 3D”
The game ASStro was developed by five people in total. My parts were mainly to develop the animations and modeling of the main character, and other parts that I was responsible for are also in this post. Continue reading “Game Feel Design: ASStro”
Using an already existing mesh from Allegorithmic [Mat_Mesh] and using Substance Painter, I textured this model to resemble earth structure and then jazzed it up with a mosaic belt and small leather gold trimmed vest. Continue reading “MatMesh – Substance Painter texturing”
The prompt to create this model was to design a 2 story fantasy house that was stumbled upon after walking through a dense of trees that came turned into an opening. The house then was to be made as if the woods were its main source of materials.
A Game to Play Forever:
A game that I can play forever is Osu!
The way I play Osu! is by using a drawing tablet and a keyboard. My tablet screen is a smaller version of my computer screen so when I hover over an area on my tablet it correlates directly to a visual cursor on my computer screen. Moving my hand and stylus over to the left/right moves the cursor left/right in the screen. The same thing happens if I move my hand and stylus up/down the mouse cursor moves up/down respectively. In order to hit the notes on the screen I move my cursor over to the place on the screen where the note appears an indication circle surrounding the note appears depicting the timing to successfully achieve the delegated points. Once the decreasing circle gets closest to the note, hitting either the “Z” or “X” key the note disappears granting the points and showing the hit-point score earned depending on the players timing. Continue reading “Interaction Review – Games”
The game is simple enough to be described in its two words within the title. There is a pig that is sliding. Sliding on what? A giant stick of butter! The concept of the game is to successfully steer the pig down a hill that is littered with bushes of irritating poison ivy and stubborn rocks and boulders that just don’t seem to want to get out of the players way.
This is the title screen for the game, depicting the pig sliding down the hill uncontrollably at rapid speeds. From the pig’s expression, it does not seem like a fun time for the poor creature.
These are concepts for the faces of my enemies and eventually mimicked by our playable character upon hitting either of the two enemies after a display of a short cut scene.
For this assignment the required task was to create and animate a character that was a combination of two random draws from a bag and I got Proboscis Monkey and an Orchid flower.
I only went through a small sketching process because I was pleased with the combination and exaggeration I implemented when creating the design of my Monkey. In every image of a proboscis monkey they all had awkward noses, so I decided to make that a main feature for appeal of my character. Then I chose to not only make the color scheme fill my character but also made the petals and bulb of the flower his entire body chemistry and make-up. Continue reading “Proboscis Monkey Orchid”