Category Archives: Time-Based

Maya Character Design Final Update

Fully Textured and rendered 3D model.

Posted in Time-Based | Tagged , , , | Leave a comment

Origami Marionette

In my marionette in order to keep most of my paper pieces together string was added to them to ensure that the interlocking paper and normally folded pieces wouldn’t separate from the figure as motion and gestures where being done. … Continue reading

Posted in Non-timebased, Time-Based | Tagged , , | Leave a comment

Digital Foundation Final

Digital Foundation 1 Final The act of telling a story through images is not an easy task. The stylistic choices that are brought into the work have to create a tone that is not only reflexive for the creator but … Continue reading

Posted in Best Work, Time-Based | Tagged , , , , | Leave a comment

Phenakistoscope

For the phenakistoscope a twelve-frame animation was created to be in a looping pattern. For the project I used consitant line weight throughout the piece except for the red ball going down the waterfall. There is greater line variation within … Continue reading

Posted in Time-Based | Tagged , , , | Leave a comment

Glitch Art – Alcohol

For these pieces the application of the use of the numbers 5-7-5 was needed in some way. The way I chose to apply that numerical interaction was to make the GIFs go in order of 5 seconds, 7 seconds, and … Continue reading

Posted in Best Work, Time-Based | Tagged , , , , , | Leave a comment

Glitch art Practice

This gallery contains 3 photos.

Gallery | Tagged , , , , | Leave a comment

Attempt at Stop Motion

Posted in Time-Based | Tagged , , , , | Leave a comment