Tag Archives: Maya
The start of the semester I started my animation using a simple ball that relied on simple principles of animation: spacing, timing, squash and stretch, and ease-in and ease-out. Right after that we were thrown into the whole nine yards … Continue reading
Austin’s walking animation clearly depicts someone who is under some stress, however it is a little difficult to single out what exactly Norman is feeling, but I will say he has back pains. The arch of the back could be … Continue reading
Fully Textured and rendered 3D model.
Next update will be fully textured model
Character update after designing head, shirt, pants… feet, hair, and hands will be added soon…